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Pokemon Mystery Dungeon: Explorers of Alpha - A New Way to Play PMD with Arceus and More

Here are the features this game has so farGlobal dungeon related features:- you can now change leader after graduation in a large majority of dungeons- an increased spawn rate: in base games, an enemy spawns every 36 turns and a Kecleon spawns every 3 turns. Now an enemy spawns every 5 turns and a Kecleon spawns every turn.- as a result you will have to face more enemies and use more moves: moves PP and move Accuracy have been increased for a large majority of them, some other deserved nerfs like Imprison or Teleport being great all around moves.- along with Accuracy and PP fixes come what I'd call "AI Fixes" of Blizzard, Powder Snow and Ice Shard, not being handled correctly by the AI- moves are updated so they behave like in Rescue Team DX or Super Mystery Dungeon in terms of range (Light Screen benefits to the whole team, Air Slash is a line of sight move)- Gen 6+ Steel-Type- recruitment rate is higher in dungeons- post-credits Kecleon shops now feature all evolutionary items, including Sun Ribbon and Sun Stone- Shiny System: now some gender-exclusive pokemon have a shiny form, working in a similar way as Strong Foes in RTDX during early main dungeons. Way stronger than normal, they have a low spawn rate and a very low recruitment rate, which as a result gives you 1/4000 chance to recruit a shiny without any recruitment boost appliedPokemon related features:- Pokemon having an hidden ability already present in Gen 4 now have this ability in some way. This include Drought Ninetales for instance, but doesn't include Unburden Sceptile for Balancing reasons- gender dependant abilities- Pokemon having a mega now have their mega typing (Normal/Fighting Lopunny or Grass/Dragon Sceptile). Other pokemons deserving a better typing are changed aswell, following some of Drayano hacks changes (Electric/Dark Luxray for instance)- a large majority of Pokemons now have a moveset according to their Gen 8 movesets. It includes (but isn't limited to) Close Combat Lopunny, Brave Bird Ho-oh or Earth Power Venusaur. Other Pokemon having their types changed now learn stab moves more frequently (like Dragon Pulse Charizard as Level-up) or even learn new moves (like Bug Buzz Flygon)- new TMs: Icy Wind, Fire Punch, ThunderPunch, Ice Punch, AncientPower, Aqua Tail, Earth Power, Gunk Shot, Heat Wave, Iron Head (1.2.1), Outrage, Seed Bomb (1.2.1), Signal Beam (1.2.1), Superpower (1.2.1), Zen Headbutt (1.2.1), Super Fang, Helping Hand, Hyper Voice, Low Kick, Megahorn, Close Combat, Aura Sphere, and Power Whip. Note that only a few are available in 1.2.0, but all will be available in 1.2.1 with a new NPC- egg moves are now part of level up moves- pokemon have a better stats curve/better base stats, so they are easier to grind for endgame dungeons (still need to implement stats curve for a large majority of final evolutions tho). That means as the game goes, pokemon are better all-around.- experience buffs to some final evolved mons, to stick with the global level curve of the hack- legendary Pokemon now have a shiny form with other abilities and better statsQoL features:- you start the game with a 48-Sized bag and 1000 slots in Storage- your starting bag has a plethora of useful items- GtI experience share, giving Standby Pokemon 50% the exp gain you get in dungeon (credits go to Irdkwia)- Move Shortcuts, Disable Tips and Same Type Partner patches are included in this hack- Beach Cave now allows the player to farm useful supplies quickly and easily, in order to prepare yourself for Scenario dungeons- IQ gains are increased: Wonder Gummi gives +50 IQ, same type Gummies give +25, favored type Gummies give +16, neutral type Gummies give +9, unfavored type gummies give +4, Nectar gives +25- Dojo Dungeons have a high replay ability, permiting an easier gummi farm for Type-Exclusive Mazes, and an easier vitamins farm for Final Maze- though Mazes are restricted to one visit per day before you beat the game. The purpose of this change is mainly because of Gummies being present in here, virtually allowing a quick and infinite Stat boosts farm- Juice Bar animation has been cut- an Experience farming dungeon is unlocked after beating the full game (not Dialga mind you). You can grind your team here, as well as farming gummies and Reviver Seeds in the second floor- you have an higher chance to have a Big Win in Spinda Café- Sentry Duty rewards are more generous- Kangaskhan Rocks are replaced by Porygon2 in dungeons, having more options for the player- IQ Groups have been reworked: Lava Evader and Course Checker are replaced by Multitalent and Gap Prober for every IQ group. IQ Groups already having these skills now have other skills, PP Saver or Erratic Player for example- a new IQ Group: Group S. This group has an unique combination of IQ Skills and is exclusive to shiny legendaries and some other specific species- Mission ranking now follows the real difficulty of the game. Mission rewards are now more relevant for harder missions.- Kecleon Supply shop now offers better items at the end of the game- Surrounded Sea have 2 Blue Gummies in first visit (yes, it's a QoL feature lol)- you can now recruit Shiny Celebi and Purple KecleonGameplay related features:In order to offer a better experience to the player, this game proposes hard-but-fair challenges:- Complete Team Control Patch from Cipnit, you can now control the whole team, permiting new strategies and combinations. You can toggle on and off full team control by pressing Start at the beginning of a turn- allies can now trigger traps- dungeon have new gimmicks (weather oriented dungeons, debuffing enemies, PP consuming dungeons, etc...)- in these dungeons, some floors have Reviver Seeds guaranteed to spawn (Quicksand Pit B10F for instance)- dungeon partners are more reliable (Cresselia is no longer a burden lol)- some dungeons now have a completely revamped spawn table according to a specific "property" of the species in it (typing, IQ Group, abilities, starter exclusive dungeon, sudo exclusive dungeon, etc...)- dungeons now have increased IQ enemies (expect 330 IQ enemies after Chasm Cave)- Burn damage now occurs every 10 turns- Intimidator IQ Skill now activates 24% of the time instead of 32% of the time- you can no longer stall bosses: you have a low number of turns required to beat a boss (50 Turns for Spiritomb, 30 for Dialga)- bosses are made harder and also have new gimmicks- Aegis Cave puzzle has been removed- new quests and endgame challenges- speed related effects last earlier, it does include Slow Start- level curve adapted to the fact you gain more exp. Expect yourself to be level 100 by the end of the story!- an anti-cheat was added: you can no longer use Type-Exclusive gems in story dungeons. If you try to bring them to a dungeon, they'll be removed from your inventory before post-Dialga, and removed from your bag during story missions- along with that, you can no longer enter Wonder Mail S from the main menu. If you try to generate basic missions for first floors in order to have free Exploration Points, it'll not work anymore. You can't generate missions targeting the first floor of a dungeon too.- some dungeons have more floors, it includes Seven Treasures dungeons, Surrounded/Miracle Sea, and Spacial Rift Depths- Zero Isle has been made harder (North doesn't allow rescues and items when entering it, South scales up to level 45, Center expects you to beat it in one blow with IQ Skills disabled)- Destiny Tower is now SPMD one, allows recruiting and has unique species in itScreenshots:Title screens were changed so they use HGSS' Mystri Stage cutscene images

pokemon mystery dungeon explorers of alpha download

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I've been told about spawnrate being frustrating in the second and third dungeon, at the start of the game, haven't heard anyone complaining about spawnrate being an issue afterwards (maybe in Mt. Horn it's an issue but I've heard no complain about Mt. Horn so...). That's one of the main goals of the hack and you have to get used to it. Other "hardmodes" still spawn a pokemon each 36 steps which makes the hack ridiculously easy.I wanted this hack to be a real hardmode and chose the difficulty over the potential "slow gameplay" you're mentioning.Gameplay isn't "slow" as you're stating here later in the game so I assume you've just started playing, but I admit it's slower and sometimes frustrating early in the game because of layouts being basic and restricted in their generationAs I stated in the post, Shiny are only for Gender Exclusive pokemon like Gallade or Vespiquen and a few exceptions, and I don't think you will ever get a shiny of your starter in Explorers of Alpha...


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